Every New Game We Played at Summer Game Fest 2026

The biggest gaming show of the year had plenty of titles worth playing.
SGF has been a busy program this year. You can check out everything from the show on our gaming portal, but we also wanted to cover everything else that we’ve been directing, fighting and running away from during the annual gaming show. Including indie favorites, some triple-A titles about to launch and maybe even your next favorite game – unless GTA 6.
My colleague Jessica Conditt has also rounded up all the announcements and reveals for a busy summer week of sports news. You can check that you haven’t missed anything right here.
ID-Topia
With muted colors and white robots à la The portal, ID-Topia is a relaxing puzzle game set in a utopia that might not be so perfect.
My short demo at SGF teased mysteries and was unwelcome, a pleasant palate cleanser compared to the graveyard raids and dinosaur raids I was playing that same afternoon. Love Periods of the Grave (trend alert!) there’s not-so-subtle-as-it-seems-under. The game starts as soon as the main character arrives (or was born? Where did everyone come from?), with the ever-present robots guiding you through the environments. The bots also define your role in D-Topia and your beautiful apartment, which can be further customized as you progress through the game. A virtual system switch allows your character to see what others can’t, helping you spot problems and communicate with broken robots around the world. According to the press release, the decisions will be important ID-topiaand story implications based on what you do (or don’t do) within the confines of this muted ending.
The puzzles themselves are initially simple blocks with some basic math (and I mean basic 1+1 levels), though later puzzles add more wrinkles and obstacles. There are no timers or rushes, at least during the first half of the game — you can even solve additional puzzles as a way to overtime to earn extra game currency. Players can explore the mystery of ID-Topia see July 14.
Resonant control
We took a closer look at the making of Resonant here, but I wouldn’t pass up the chance to try arguably the biggest game to be played at SGF 2026. Maybe like many of you, I’m out of time. Take control player (PS4, 2020; Stadia (RIP), 2021; PS5, 2023). You don’t need to fully understand the original plot to get up to speed on the plot and main characters. Jesse Faden, who played him Take controlshe’s lost, and it’s up to her powerful brother, Dylan, to find her while battling a mysterious threat called the Hiss.
As we mentioned in our feature, it’s less about shooting in this one and more about melee. The playstyle reminds me immediately Devil May Cry where you will constantly throw enemies in the air, smash them to the ground or combine a combination of different weapon attacks on large enemies until they break. In the first few beats of the game, Dylan soon unlocks extraordinary powers such as high jumps, balancing, speed dashes and more. Soon, I was speeding through Manhattan morphing, putting up a start that was thankfully faster than the check-in Take control. It took me a while to figure out what the super powered traversal reminded me of: Super Punch’s Not famous series. The demo also reminded me to contribute Take control another chance. Maybe on an iPhone?
Onimusha: The Way of the Sword
We played a preview of the The Way of the Sword in the past. Anyway, as the game approaches its September 25th release date, Capcom had a big demo to show off the big battles, exploration and other parts of the latest samurai epic. Onimusha: The Way of the Sword it feels like a deliberate evolution of the series, trading the static dread of the past for a rich, active combat loop. The temple’s careful exploration is back, but now it’s crawling with creeping monsters that want more than mindless sword cuts. While the issen counters are still the gold standard most dangerous for masters, the demo relies heavily on basic parries and dodges that speed up the flow of battle, rewarding players who wait for the perfect opening to finish off Genma’s demons. I found resisting the urge to attack and instead aiming to attack was the fastest way to take out enemies. The new demo showed off two different demon arms: secondary weapons powered by a gauge that builds up from normal attacks and parries.
Another option is twin daggers that allow you to support yourself with the ability to draw water, and there was also an air-powered spear designed for crowd control. The latter is especially satisfying, using localized slashes that can absorb even nearby sources of fire to increase your damage output. You’ll need that power to deal with new threats like Rashogan, a fearsome boss, with a finger that can sprout chain-link legs to hurl trees and demonic powers your way. Beyond the combat, the world feels important and vibrant, as many people fear demonic attacks or run shops for the main character’s benefit. Failable side quests and other perils added to optional battles, too.
Among Us Story: On Guard
If you can’t get friends together to play real Among Ustry Among Us Story: On Guard. This new title appears to be part of the full Among Us media platform, including the recently released animated series. I’m not sold on the title, but maybe a series of standalone games is being planned. The demo was annoyingly short, part of Nintendo’s third-party show for the Switch 2 at SGF, but it struck playful tones befitting a detective-style game, as you struggle to prove your innocence using far more evidence than mine. Among Us defense speeches. You run around the usual spaces of the spaceship, although the demo takes you to a little interaction and dialogue found in the short preview. It plays on the basis of the base experience of Among Us, such as short games and destruction, and makes it a problem-solving narrative distraction. I’m not sure there’s enough storytelling weight to make more than one game out of it, but the demo was a fun distraction. There is no release date yet, but it will eventually launch on PC and Switch.
Star Wars: Galactic Racer
Expect a much longer preview soon, but I got to play an extended demo of star Wars Galactic Racer. I’m not a huge Star Wars fan (or a racing game fan), but I was surprised that it was made by Fuse Games, a UK-based studio founded by the former lead developers and founders of Criterion Games – the people behind Burnout, my favorite racing game series. Full comments coming soon once approved.



